Vitebriate

Medium monstrosity, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

52 (7d8 + 21)

Speed

walk 30 ft.

Damage Immunities

Poison

Condition Immunities

Charmed, Exhaustion, Frightened, Petrified, Poisoned

Senses

darkvision 60 ft.

Languages

languages it knew previously

Challenge

2

Proficiency Bonus

+2

Unnatural Life

Vitebriates are immune to the effects of old age and death by natural causes.

Vitebriance

While on the same plane of existence as a person charmed by the vitebriate's Dominate Person action, the vitebriate may leech 1 hp per day permanently from the thrall. When a thrall is reduced to 0 hp through this process, it is killed. Drained hit points are regained after 7 days of rest.

Actions

Multiattack

The vitebriate makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Dominate Person

A vitebriate can target a single humanoid with dominate person as the spell, with the following differences: once the vitebriate has chosen the target, it can use this ability only on the chosen target (until the next day when it can choose a different target and drop the focus on the current target). The spell does not require concentration but is broken if the vitebriate is knocked unconscious involuntarily or killed (though not if it trances or sleeps). If the person has been charmed for at least an hour, damage does not force a new saving throw.