17 (natural armor)
136 (16d10 + 48)
30 ft., climb 30 ft.
str +9, con +7
perception +3
cold, fire, lightning
poison
charmed, exhaustion, frightened, poisoned
darkvision 120 ft.
Abyssal, telepathy 120 ft.
11
+4
The vlazok can't be surprised.
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The vlazok has advantage on saving throws against spells and other magical effects.
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The vlazok makes two Gore attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.