Vlazok

Large fiend (demon), typically chaotic evil

Armor Class

17 (natural armor)

Hit Points

136 (16d10 + 48)

Speed

30 ft., climb 30 ft.

Saves

str +9, con +7

Skills

perception +3

Damage Resistances

cold, fire, lightning

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

11

Proficiency Bonus

+4

All-Around Vision

The vlazok can't be surprised.

Blood Frenzy

The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The vlazok has advantage on saving throws against spells and other magical effects.

Spider Climb

The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The vlazok makes two Gore attacks.

Gore

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.

Stomp (Bonus Action)

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.