Void Giant

Huge giant, Chaotic Neutral

Armor Class

14 (natural armor)

Hit Points

210 (20d12+80)

Speed

walk 40 ft.

Saves

Con +8, Wis +4, Cha +6

Skills

Arcana +8, History +8, Investigation +8

Languages

Common, Giant, Draconic

Challenge

11

Void Casting

As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.

Spellcasting

The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The void giant has the following Wizard spells prepared: • Cantrips (at will): chill touch, light, mending, shocking grasp • 1st level (4 slots): comprehend languages, magic missile, shield • 2nd level (3 slots): crown of madness, mirror image, scorching ray • 3rd level (3 slots): counterspell, fly, lightning bolt • 4th level (3 slots): confusion, ice storm, phantasmal killer • 5th level (2 slots): cone of cold, dominate person • 6th level (1 slots): disintegrate

Actions

Multiattack

The void giant makes two slam attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.