Void Speaker (Midgard Version)

Medium humanoid (any race), Neutral Evil

Armor Class

12 (15 with mage armor)

Hit Points

58 (13d8)

Speed

walk 30 ft.

Saves

Int +7, Wis +3

Skills

Arcana +7, History +7

Damage Resistances

necrotic, psychic; bludgeoning, piercing, slashing from nonmagical weapons

Senses

blindsight 60 ft.

Languages

Common

Challenge

7

Insane

The void speaker has advantage on saving throws against being charmed or frightened.

Spellcasting

The void speaker (midgard version) is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The void speaker (midgard version) has the following Wizard spells prepared: • Cantrips (at will): crushing curse*, minor illusion, shocking grasp, word of misfortune* • 1st level (4 slots): burning hands, mage armor, magic missile • 2nd level (3 slots): maddening whispers*, misty step, suggestion • 3rd level (3 slots): counterspell, dispel magic, void strike* • 4th level (3 slots): black tentacles, blight, confusion • 5th level (1 slots): living shadows*

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Word of the Void (Recharge 5-6)

The void speaker utters a magical phrase in Void Speech. Each hostile creature within 30 feet of the void speaker who can hear it is affected by one of the following.

Decaying Word

Each affected creature must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Repelling Word

Each affected creature must make a DC 15 Strength saving throw. On a failure, the creature takes 7 (2d6) thunder damage, is pushed 15 feet directly away from the void speaker and is knocked prone. On a success, the creature takes half damage and isn't knocked prone.

Unsettling Word

Each affected creature must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.