Vorvolaka

Medium undead, neutral evil

Armor Class

18 (natural armor)

Hit Points

190 (20d8 + 100)

Speed

20 ft., fly 50 ft.

Saves

Con +10, Wis +6

Skills

Insight +6, Perception +11, Religion +4, Survival +6

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

necrotic

Condition Immunities

charmed, exhaustion, paralyzed

Senses

darkvision 120 ft.

Languages

the languages it knew in life

Challenge

14

Proficiency Bonus

+5

Fear Aura

Any hostile creature that starts its turn within 20 feet of the vorvolaka must succeed on a DC 18 Wisdom saving throw or have frightened condition until the start of the creature's next turn. If a creature's saving throw is successful, they're immune to the vorvolaka's Fear Aura for the next 24 hours. This ability does not function if the vorvolaka is unconscious.

Magic Resistance

The vorvolaka has advantage on saving throws against spells and other magical effects.

Regeneration

The vorvolaka regains 15 hit points at the start of its turn if it has at least 1 hit point. If the vorvolaka takes radiant damage, this trait doesn't function at the start of the vorvolaka's next turn.

Actions

Multiattack

The vorvolaka makes two Talon attacks. It can replace one of the attacks with Rend Armor (if available).

Talon

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage plus 14 (4d6) necrotic damage.

Rend Armor (Recharge 4-6)

The vorvolaka makes a Talon attack against a creature. On a hit, the creature's AC is reduced by 2 for 1 minute. Creatures not wearing armor are immune to this effect, and the total reduction can't bring a creature below an AC of 10.