16 (vithral armor)
22 (4d8 + 4)
30 ft.
Perception +2, Survival +2
cold
darkvision 90 ft.
Elvish, Infernal
1
Magical darkness doesn't impede the voth's darkvision.
The voth has advantage on saving throws against being charmed, and magic can't put it to sleep.
The voth's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The voth can innately cast the following spells: • At will: ray of frost
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 2 (1d4) cold damage.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 2 (1d4) cold damage.