11 (14 with mage armor)
52 (8d8 + 16)
30 ft.
Arcana +7, Perception +4, Survival +4
cold
darkvision 90 ft.
Elvish, Infernal
5
Magical darkness doesn't impede the voth's darkvision.
The voth has advantage on saving throws against being charmed, and magic can't put it to sleep.
The voth's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The voth can innately cast the following spells: • At will: chill touch, ray of frost • 1/Day each: fog cloud
The voth is a 7th level wizard. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The voth can cast the following spells: • Cantrips (at will): chill touch, dancing lights, message, minor illusion • 1st level (slots): charm person, feather fall, mage armor, ray of sickness • 2nd level (slots): gust of wind, misty step, suggestion • 3rd level (slots): animate dead, lightning bolt, sleet storm • 4th level (slots): ice storm
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 5 (2d4) cold damage.