15 (chain shirt)
27 (5d8 + 5)
walk 30 ft.
Medicine +7, Persuasion +3, Religion +5
darkvision 60 ft.
Birdfolk, Celestial, Vulpin
2
+2
The priest is a 5th level spellcaster, their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, disguise self, guiding bolt • 2nd level (3 slots): lesser restoration, mirror image, spiritual weapon • 3rd level (2 slots): blink, spirit guardians
The priest includes their Intelligence modifier as a bonus on all Dexterity saving throws.
As a bonus action, the priest can expend a spell slot to cause their melee weapon attacks to magically deal an extra 10 (3d6) poison damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.