15 (natural armor)
52 (7d8 + 21)
walk 30 ft., fly 60 ft.
Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
Poison
Exhaustion, Petrified, Poisoned
darkvision 60 ft., truesight 120 ft.
Terran
2
+2
While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed.
The gargoyle has advantage on Wisdom (Perception) checks that rely on sight.
The gargoyle's weapon attacks are magical.
If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.
The gargoyle makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.