Wall Gargoyle

Medium elemental, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

52 (7d8 + 21)

Speed

walk 30 ft., fly 60 ft.

Damage Resistances

Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine

Damage Immunities

Poison

Condition Immunities

Exhaustion, Petrified, Poisoned

Senses

darkvision 60 ft., truesight 120 ft.

Languages

Terran

Challenge

2

Proficiency Bonus

+2

False Appearance

While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Faultless Tracker

The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed.

Keen Sight

The gargoyle has advantage on Wisdom (Perception) checks that rely on sight.

Magic Weapons

The gargoyle's weapon attacks are magical.

Rejuvenation

If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.

Actions

Multiattack

The gargoyle makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.