14
58 (9d8+18)
walk 40 ft., climb 20 ft., swim 20 ft.
Deception +5, Persuasion +5
darkvision 60 ft.
Common
1
The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.
The wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components: • At will: disguise self (appearance of a female human), mage hand • 2/Day: hex
The wampus cat has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.