War Chaplain

Medium humanoid (any race), Any Lawful Alignment

Armor Class

16 (ring mail, shield)

Hit Points

58 (9d8+18)

Speed

walk 30 ft.

Saves

Wis +4, Cha +2

Skills

Medicine +4, Religion +2

Challenge

3

Divine Orders

As a bonus action, the war chaplain commands an ally within 30 feet of it to make one attack against a creature the chaplain attacked this round.

Spellcasting

The war chaplain is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The war chaplain has the following Cleric spells prepared: • Cantrips (at will): light, resistance, sacred flame, spare the dying • 1st level (4 slots): bless, cure wounds, healing word, protection from evil and good • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): beacon of hope

Actions

Multiattack

The war chaplain makes two melee attacks.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.

War God's Healing (Recharge 5-6)

The war chaplain targets one ally within 30 feet engaged in melee combat. The target regains 10 (3d6) hit points.