War Priest

Medium humanoid (any race), Any alignment

Armor Class

18 (plate armor)

Hit Points

117 (18d8+36)

Speed

walk 30 ft.

Saves

Con +6, Wis +7

Skills

Intimidation +5, Religion +4

Languages

any two languages

Challenge

9

Spellcasting

The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared: • Cantrips (at will): light, mending, sacred flame, spare the dying • 1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith • 2nd level (3 slots): lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon • 3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk • 4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin • 5th level (1 slots): flame strike, mass cure wounds, hold monster

Actions

Multiattack

The priest makes two melee attacks.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

War Priest

Medium humanoid (cleric), any alignment

Armor Class

18 (plate armor)

Hit Points

117 (18d8 + 36)

Speed

walk 30 ft.

Saves

Con +6, Wis +7

Skills

Intimidation +5, Religion +4

Languages

any two languages

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

The war priest makes two Maul attacks, and it uses Holy Fire.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire

The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Spellcasting

The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): • At will: light, spare the dying, thaumaturgy • 1/Day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Healing Light (Recharge 4–6) (Bonus Action)

The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

War Priest

Medium humanoid (any race), Any alignment

Armor Class

16 (chain mail)

Hit Points

91 (14d8+28)

Speed

walk 25 ft.

Saves

Con +5, Wis +6

Skills

Medicine +6, Religion +3

Challenge

8

Spellcasting

The war priest is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The war priest has the following Cleric spells prepared: • Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy • 1st level (4 slots): bless, command, cure wounds, shield of faith • 2nd level (3 slots): aid, hold person, spiritual weapon • 3rd level (3 slots): beacon of hope, mass healing word • 4th level (1 slots): death ward

Actions

Multiattack

The war priest makes three attacks with its imbued warhammer.

Imbued Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 13 (3d8) radiant (good or neutral priests) or necrotic (evil priests) damage.