Warforged Soldier

Medium humanoid (warforged), Any alignment

Armor Class

16 (natural armor, shield)

Hit Points

30 (4d8+12)

Speed

walk 30 ft.

Skills

Athletics +5, Perception +4, Survival +4

Damage Resistances

poison

Languages

Common

Challenge

1

Warforged Resilience

The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack

The warforged makes two armblade attacks.

Armblade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.