Warlock's Trumpetbloom

Large plant, Neutral Evil

Armor Class

15 (natural armor)

Hit Points

152 (16d10+64)

Speed

walk 20 ft.

Saves

Str +6, Con +7

Skills

Perception +3, Stealth +3

Damage Resistances

fire

Damage Immunities

poison

Condition Immunities

blinded, deafened, exhaustion, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Understands but can't speak

Challenge

7

Alien Mind

A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance

The trumpetbloom has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The trumpetbloom makes three attacks. one with its stinger and two with its tendrils.

Stinger

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tendril

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature.