15 (natural armor)
152 (16d10+64)
walk 20 ft.
Str +6, Con +7
Perception +3, Stealth +3
fire
poison
blinded, deafened, exhaustion, poisoned
blindsight 60 ft. (blind beyond this radius)
Understands but can't speak
7
A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The trumpetbloom has advantage on saving throws against spells and other magical effects.
The trumpetbloom makes three attacks. one with its stinger and two with its tendrils.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature.