13 (16 with mage armor)
78 (12d8 + 24)
walk 30 ft.
Wis +4, Cha +7
Arcana +4, Deception +7, Persuasion +7, Religion +4
fire
darkvision 60 ft.
any two languages (usually Abyssal or Infernal)
7
+3
When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.
The warlock makes three Scimitar attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) fire damage.
Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): • At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation • 1/Day each: banishment, plane shift, suggestion