Warlock Of The Fiend

Medium humanoid, any alignment

Armor Class

13 (16 with mage armor)

Hit Points

78 (12d8 + 24)

Speed

walk 30 ft.

Saves

Wis +4, Cha +7

Skills

Arcana +4, Deception +7, Persuasion +7, Religion +4

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

any two languages (usually Abyssal or Infernal)

Challenge

7

Proficiency Bonus

+3

Dark One's Own Luck (Recharges after a Short or Long Rest)

When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Multiattack

The warlock makes three Scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) fire damage.

Hellfire

Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): • At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation • 1/Day each: banishment, plane shift, suggestion