12
27 (6d6 + 6)
walk 30 ft., swim 30 ft., climb 30 ft.
deception +4, stealth +4
darkvision 60 ft.
Common
2
+2
The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 12, +4 to hit with spell attacks), requiring no material components: • At will: eldritch blast (2 beams), mage armor (self only), minor illusion, thaumaturgy • 1/Day each: augury, burning hands, conjure animals (giant rats only), faerie fire, invisibility, misty step
The ratling can take the Hide action as a bonus action on each of its turns.
The ratling has advantage on Wisdom (Perception) checks that rely on smell.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.