Warlord

Medium humanoid (any race), Any alignment

Armor Class

18 (plate armor)

Hit Points

229 (27d8+108)

Speed

walk 30 ft.

Saves

Str +9, Dex +7, Con +8

Skills

Athletics +9, Intimidation +8, Perception +5, Persuasion +8

Languages

any two languages

Challenge

12

Indomitable (3/Day)

The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor

The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions

Multiattack

The warlord makes two weapon attacks.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary actions

Legendary Actions (3/Turn)

The humanoid (any race) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The humanoid (any race) regains spent legendary actions at the start of its turn.

Weapon Attack

The warlord makes a weapon attack.

Command Ally

The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Frighten Foe (Costs 2 Actions)

The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

Warlord

Medium humanoid, any alignment

Armor Class

18 (plate armor)

Hit Points

229 (27d8 + 108)

Speed

walk 30 ft.

Saves

Str +9, Dex +7, Con +8

Skills

Athletics +9, Intimidation +8, Perception +5, Persuasion +8

Languages

any two languages

Challenge

12

Proficiency Bonus

+4

Indomitable (3/Day)

The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor

The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Actions

Multiattack

The warlord makes two Greatsword or Short bow attacks.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary actions

Legendary Actions (3/Turn)

The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.

Command Ally

The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack

The warlord makes one Greatsword or Shortbow attack.

Frighten Foe (Costs 2 Actions)

The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.