18 (plate armor)
229 (27d8+108)
walk 30 ft.
Str +9, Dex +7, Con +8
Athletics +9, Intimidation +8, Perception +5, Persuasion +8
any two languages
12
The warlord can reroll a saving throw it fails. It must use the new roll.
The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
The warlord makes two weapon attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The humanoid (any race) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The humanoid (any race) regains spent legendary actions at the start of its turn.
The warlord makes a weapon attack.
The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.
18 (plate armor)
229 (27d8 + 108)
walk 30 ft.
Str +9, Dex +7, Con +8
Athletics +9, Intimidation +8, Perception +5, Persuasion +8
any two languages
12
+4
The warlord can reroll a saving throw it fails. It must use the new roll.
The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
The warlord makes two Greatsword or Short bow attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.
The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
The warlord makes one Greatsword or Shortbow attack.
The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.