Warrior

Medium humanoid, Any alignment

Armor Class

16 (chain shirt, shield)

Hit Points

13 (2d8+4)

Speed

walk 30 ft.

Saves

Con +4

Skills

Athletics +4, Perception +3, Survival +3

Languages

Common, plus one of your choice

Challenge

Martial Role

The warrior has one of the following traits of your choice: • Attacker: The warrior gains a +2 bonus to attack rolls. • Defender: The warrior gains the Protection reaction below.

Actions

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior

Medium humanoid, Any alignment

Armor Class

20 (plate armor, shield)

Hit Points

52 (8d8+16)

Speed

walk 30 ft.

Saves

Con +5

Skills

Athletics +6, Perception +4, Survival +4

Languages

Common, plus one of your choice

Challenge

Battle Readiness

The warrior has advantage on initiative rolls.

Improved Critical

The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role

The warrior has one of the following traits of your choice: • Attacker: The warrior gains a +2 bonus to attack rolls. • Defender: The warrior gains the Protection reaction below.

Actions

Extra Attack

The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.