16 (chain shirt, shield)
13 (2d8+4)
walk 30 ft.
Con +4
Athletics +4, Perception +3, Survival +3
Common, plus one of your choice
The warrior has one of the following traits of your choice: • Attacker: The warrior gains a +2 bonus to attack rolls. • Defender: The warrior gains the Protection reaction below.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
20 (plate armor, shield)
52 (8d8+16)
walk 30 ft.
Con +5
Athletics +6, Perception +4, Survival +4
Common, plus one of your choice
The warrior has advantage on initiative rolls.
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
The warrior has one of the following traits of your choice: • Attacker: The warrior gains a +2 bonus to attack rolls. • Defender: The warrior gains the Protection reaction below.
The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.