Water Elemental Myrmidon

Medium elemental, Neutral

Armor Class

18 (plate armor)

Hit Points

127 (17d8+51)

Speed

walk 40 ft., swim 40 ft.

Damage Resistances

acid; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Aquan, one language of its creator's choice

Challenge

7

Magic Weapons

The myrmidon's weapon attacks are magical.

Actions

Multiattack

The myrmidon makes three trident attacks.

Trident

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

Water Elemental Myrmidon

Medium elemental, typically neutral

Armor Class

18 (plate armor)

Hit Points

127 (17d8 + 51)

Speed

walk 40 ft., swim 40 ft.

Damage Resistances

acid; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Aquan, one language of its creator's choice

Challenge

7

Proficiency Bonus

+3

Actions

Multiattack

The myrmidon makes three Trident attacks.

Trident

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.