Wave Rider

Medium fey, neutral evil

Armor Class

13

Hit Points

52 (8d8 + 16)

Speed

40 ft., swim 40 ft.

Skills

Perception +4, Stealth +5, Survival +4

Senses

darkvision 60 ft.

Languages

Aquan, Common

Challenge

3

Amphibious

The wave rider can breathe air and water.

Brave

The wave rider has advantage on saving throws against being frightened.

Innate Spellcasting

The wave rider's innate spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). It can innately cast the following spells, requiring no material components: • At will: detect magic, water walk (surfing the waves) • 1/Day each: conjure elemental (water elemental), control water

Magic Resistance

The wave rider has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The wave rider makes two melee attacks or one ranged attack.

Unarmed Strike

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Water Jet

Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 10 (2d6 + 3) force damage.