14
44 (8d8 + 8)
30 ft.
Acrobatics +7, Perception +5, Stealth +7
poison
poisoned
darkvision 60 ft.
Undercommon
3
While in sunlight, the web walker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The web walker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the web walker knows the exact location of any other creature in contact with the same web.
The web walker ignores movement restrictions caused by webbing.
The web walker makes two attacks with its claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12, hp 15; immunity to fire, bludgeoning, poison, and psychic damage).