Werewolf Ravager

Medium humanoid (any, shapechanger), Any Alignment

Armor Class

13

Hit Points

91 (14d8 + 28)

Speed

walk 30 ft. (50 ft. in hybrid form)

Saves

str +6, dex +6

Skills

perception +5

Damage Vulnerabilities

bludgeoning, piercing, and slashing from nonmagical attacks that are silvered

Damage Immunities

Could not commune

Condition Immunities

Charmed, Frightened

Senses

darkvision 60 ft.

Languages

any two languages

Challenge

7

Proficiency Bonus

+3

Grappler

While a creature is grappled by the werewolf ravager, the werewolf has advantage on attack rolls against grappled targets, and the target takes an additional 3 1d6 damage whenever it is hit with the werewolf's bite or claw attack.

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form, which is humanoid. Any armor it is wearing merges into its hybrid form. It reverts to its true form if it dies.

Actions

Multiattack

The werewolf ravager makes two melee attacks. It can only make one bite attack per turn.

Bite (Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. The target must succeed on a DC 14 Strength saving throw or be grappled. Additionally, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.

Claw (Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.

Short Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.