Werewolf Spy

Medium humanoid (human, shapechanger), chaotic evil

Armor Class

15 in humanoid form (studded leather), 13 in wolf or hybrid form (natural armor)

Hit Points

71 (11d8 + 22)

Speed

30 ft., (40 ft. in wolf form)

Skills

Deception +3, Insight +4, Perception +4, Sleight of Hand +6, Stealth +6

Damage Immunities

bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered

Languages

Common and two others (can't speak in wolf form)

Challenge

5

Cunning Action

On each of its turns, the werewolf can use a bonus action to take the Dash, Disengage, or Hide action.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Second-Story Work (Hybrid Form Only)

Climbing no longer costs the werewolf extra movement. When making a running jump, the distance it covers increases by 3 feet.

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sneak Attack (1/Turn)

While a humanoid or hybrid, the werewolf deals an extra 10 (3d6) damage when it hits a target with a sword attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the werewolf that isn't incapacitated and the werewolf doesn't have disadvantage on the attack roll.

Actions

Multiattack (Humanoid or Hybrid Form Only)

The werewolf makes two attacks: one with its bite and one with its claws or shortsword.

Bite (Wolf or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Shortsword (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.