Whirlybird

Large monstrosity, chaotic evil

Armor Class

15

Hit Points

76 (8d10 + 32)

Speed

30 ft., fly 80 ft.

Skills

Perception +4

Senses

darkvision 60 ft.

Languages

-

Challenge

3

Flyby

The whirlybird doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Sight

The whirlybird has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Whirlwind (Recharge 2-3)

Each creature in the whirlybird's space must make a DC 13 Strength saving throw. On a failure a target takes 16 (3d8 + 3) bludgeoning damage and is flung up to 20 feet away from the whirlybird in a random direction and knocked prone. If a thrown target strikes an object, such as a rock or a wall, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.