White Abishai

Medium fiend (devil), Lawful Evil

Armor Class

15 (natural armor)

Hit Points

68 (8d8+32)

Speed

walk 30 ft., fly 40 ft.

Saves

Str +6, Con +7

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

cold, fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

6

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons

The abishai's weapon attacks are magical.

Reckless

At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The abishai makes two attacks: one with its longsword and one with its claw.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

White Abishai

Medium fiend (devil), typically lawful evil

Armor Class

15 (natural armor)

Hit Points

68 (8d8 + 32)

Speed

walk 30 ft., fly 40 ft.

Saves

Str +6, Con +7

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

cold, fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

6

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Reckless

At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The abishai makes one Bite attack, one Claw attack, and one Longsword attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.