13 (natural armor)
45 (7d10+7)
walk 60 ft.
Athletics +5, Insight +4, Perception +4
darkvision 60 ft.
Understands Common, Elvish, Celestial, Sylvan but can't speak
2
When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it. roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.
Difficult terrain doesn't slow the white stag's travel while in a forest.
With a 10-foot running start, the white stag can long jump up to 25 feet.
The white stag makes one gore attack and one hooves attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 10 (2d6 + 3) bludgeoning damage.
14 (natural armor)
59 (7d10 + 21)
60 ft.
Perception +4
Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
3
If the white stag moves at least 20 feet straight toward a target and then hits them with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
The white stag ignores all difficult terrain within a forest.
The white stag sheds bright light in a 20-foot radius and dim light for an additional 10 feet.
The white stag has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
The white stag touches another creature. The target magically regains 9 (2d8) hit points and is healed of any disease or poison.