13 (natural armor)
26 (4d10 + 4)
swim 30 ft.
Perception +2
-
2
As a bonus action, the wicked tuna can move up to its speed toward a hostile creature that it can see.
The wicked tuna has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The wicked tuna has advantage on an attack roll against a creature if at least one of the wicked tuna's allies is within 5 feet of the creature and the ally isn't incapacitated.
The wicked tuna can breathe only underwater.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.