Wicked Tuna

Large monstrosity, chaotic evil

Armor Class

13 (natural armor)

Hit Points

26 (4d10 + 4)

Speed

swim 30 ft.

Skills

Perception +2

Languages

-

Challenge

2

Aggressive

As a bonus action, the wicked tuna can move up to its speed toward a hostile creature that it can see.

Blood Frenzy

The wicked tuna has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Pack Tactics

The wicked tuna has advantage on an attack roll against a creature if at least one of the wicked tuna's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing

The wicked tuna can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.