12
26 (4d10 + 4)
60 ft.
Perception +3, Stealth +4
Understands Sylvan but can't speak it
1
The wild horse can use a bonus action to Disengage.
The wild horse has advantage on saving throws against spells and other magical effects.
The wild horse makes two attacks with its hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
The wild horse and its rider magically enter the Ethereal Plane from the Material Plane, or vice versa.