Wild Horse

Large fey, chaotic neutral

Armor Class

12

Hit Points

26 (4d10 + 4)

Speed

60 ft.

Skills

Perception +3, Stealth +4

Languages

Understands Sylvan but can't speak it

Challenge

1

Agile Equine

The wild horse can use a bonus action to Disengage.

Magic Resistance

The wild horse has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The wild horse makes two attacks with its hooves.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Ethereal Stride (2/Day)

The wild horse and its rider magically enter the Ethereal Plane from the Material Plane, or vice versa.