Wild Hound

Medium fey, chaotic neutral

Armor Class

13

Hit Points

22 (4d8 + 4)

Speed

50 ft.

Skills

Perception +3, Stealth +5

Languages

Understands Sylvan but can't speak it

Challenge

1/2

Hasty Hound

The wild hound can use a bonus action to Disengage or Hide.

Keen Hearing and Smell

The wild hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wild hound has advantage on an attack roll against a creature if at least one of the wild hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ethereal Stride (2/Day)

The wild hound magically enters the Ethereal Plane from the Material Plane, or vice versa.