13
78 (12d8 + 24)
35 ft.
Acrobatics +6, Animal Handling +5, Perception +5, Stealth +6
Sylvan
5
The wild rider can use an action to shapechange into a wild horse or a wild hound. Once transformed they have the stats of that creature. All their weapons and equipment change with them. They must use an action to change back into their true form. If they are killed, they revert back to their true form with all their original hit points.
The wild rider makes three attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 7 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.