Wildfire Spirit (UA)

Small elemental, Any Chaotic Alignment

Armor Class

13 (natural armor)

Hit Points

0

Speed

walk 20 ft., fly 30 ft.

Saves

Dex +4, Con +4, Wis +4

Skills

Nature +4

Damage Immunities

fire

Condition Immunities

charmed, frightened, grappled, prone, restrained

Senses

darkvision 60 ft.

Languages

understands the languages you speak

Challenge

Hit Points

equal to the Wildfire Spirit's Constitution modifier + your Wisdom modifier + five times your level in this class

Soul Bond

The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit's skill and saving throw bonuses above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of its Fiery Teleportation.

Actions

Flame Seed

Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. 1d6 + 2 fire damage.

Fiery Teleportation (Recharges after a Short or Long Rest)

The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 2 fire damage.