Wind Maiden

Medium fey, chaotic evil

Armor Class

17 (sky armor)

Hit Points

102 (12d8 + 48)

Speed

30 ft., fly 90 ft.

Skills

Acrobatic +8, Perception +7, Stealth +8

Damage Resistances

lightning, thunder

Senses

darkvision 90 ft.

Languages

Sylvan, Elvish, Draconic, Giant

Challenge

8

Brave

The wind maiden has advantage on saving throws against being frightened.

Innate Spellcasting

The wind maiden's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no components • At will: detect magic, shocking grasp • 3/Day each: chain lightning, gust of wind • 1/Day each: wind wall

Magic Resistance

The cloud guard has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The wind maiden makes two attacks.

Wind Melee

Melee Weapon Attack: +7 to hit, one target. Hit: 18 (4d6 + 4) variable damage. The wind maiden coalesces wind into any kind of melee or ranged weapon. The weapon is magical and disappears after the attack.

Wind Ranged

Ranged Weapon Attack: +8 to hit, one target. Hit: 19 (4d6 + 5) variable damage. The wind maiden coalesces wind into any kind of melee or ranged weapon. The weapon is magical and disappears after the attack.