17 (sky armor)
102 (12d8 + 48)
30 ft., fly 90 ft.
Acrobatic +8, Perception +7, Stealth +8
lightning, thunder
darkvision 90 ft.
Sylvan, Elvish, Draconic, Giant
8
The wind maiden has advantage on saving throws against being frightened.
The wind maiden's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no components • At will: detect magic, shocking grasp • 3/Day each: chain lightning, gust of wind • 1/Day each: wind wall
The cloud guard has advantage on saving throws against spells and other magical effects.
The wind maiden makes two attacks.
Melee Weapon Attack: +7 to hit, one target. Hit: 18 (4d6 + 4) variable damage. The wind maiden coalesces wind into any kind of melee or ranged weapon. The weapon is magical and disappears after the attack.
Ranged Weapon Attack: +8 to hit, one target. Hit: 19 (4d6 + 5) variable damage. The wind maiden coalesces wind into any kind of melee or ranged weapon. The weapon is magical and disappears after the attack.