Windy Hopper

Tiny fey, chaotic neutral

Armor Class

14 (leather armor)

Hit Points

17 (7d4)

Speed

30 ft., fly 40 ft.

Skills

Perception +3, Stealth +5, Survival +3

Senses

darkvision 60 ft.

Languages

Common, Elvish, and two others

Challenge

1

Fey Ancestry

The windy hopper has advantage on saving throws against being charmed or frightened, and magic can't put it to sleep.

Fey Step (2−3)

As a bonus action, the windy hopper can teleport up to 30 feet to an unoccupied space it can see.

Innate Spellcasting

The windy hopper's innate spellcasting ability is Charisma (spell save DC 13). The windy hopper can innately cast the following spells, requiring no components • At will: comprehend languages, prestidigitation • 1/Day each: calm emotions, faerie fire, feign death, knock

Actions

Multiattack

The windy hopper makes two attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 piercing damage plus 2 (1d4) poison damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 2 piercing damage plus 2 (1d4) poison damage.