13
7 (3d6-3)
walk 30 ft., fly 30 ft.
darkvision 60 ft.
Common, Draconic
1/4
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, one target directly below the kobold. 6 (1d6 + 3) bludgeoning damage.