15
7 (2d4+2))
10 ft., fly 30 ft.
Perception +4, Stealth +7
cold
sylvan
1
The sprite has advantage on saving throws against spells and other magical effects.
The sprite's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: druidcraft, frostbite • 1 /day each: blur, counterspell, fog cloud, ice knife, sleet storm, snilloc's Snowball Swarm
The sliver doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 slashing damage, and the target must succeed on a DC 10 Constitution saving throw or take 3 (1d6) cold damage and then be paralyzed until the end of the sprite's next turn.