Wirbeln Fungi

Small plant, Lawful Neutral

Armor Class

13

Hit Points

16 (3d8+3)

Speed

walk 20 ft., fly 20 ft.

Skills

Perception +3, Stealth +5

Condition Immunities

blinded, deafened, frightened, poisoned

Senses

darkvision 60 ft.

Languages

Common, Elvish, Druidic, Sylvan

Challenge

1

Natural Appearance

While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Poison Needle

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Dart

Ranged Weapon Attack. +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spore Cloud

(Recharge 56). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color. green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.