Witch

Medium humanoid, evil or good alignment

Armor Class

13 (16 with mage armor)

Hit Points

120 (16d8 + 48)

Speed

40 ft., fly 80 ft. (with broom of flying)

Saves

Cha +8, Wis +9

Skills

Arcana +9, Deception +8, Insight +9, Perception +9, Persuasion +8, Stealth +8

Senses

darkvision 60 ft.

Languages

Sylvan, Common, Abyssal, Infernal, Primordial

Challenge

14

Magic Resistance

The witch has advantage on saving throws against spells and other magical effects.

Spellcasting

The witch is an 18th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The witch can cast the following wizard spells. • Cantrips: acid splash, light, poison spray, prestidigitation • 1st level (4 slots): charm person, disguise self, hex, mage armor, witch bolt • 2nd level (4 slots): darkness, detect thoughts, misty step, suggestion • 3rd level (3 slots): bestow curse, counterspell, fear, haste, lightning bolt • 4th level (3 slots): blight, greater invisibility, polymorph • 5th level (3 slots): conjure elemental, dominate person, scrying • 6th level (2 slots): disintegrate • 7th level (1 slot): forcecage • 8th level (1 slot): control weather • 9th level (1 slot): power word kill

Water Susceptibility

For every 5 ft. the witch moves in water, or for every gallon of water splashed on it, it takes 10 cold damage.

Actions

Multiattack

The witch makes two attacks.

Dagger

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Evil witches have poisoned daggers, targets must make a successful DC 19 Constitution saving throw or take 24 (7d6) poison damage, half damage on a save.

Broom of Flying

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.