20 (+2 plate)
228 (24d8 + 120)
30 ft.
Str +13, Wis +11
Athletics +13, Perception +11
necrotic, poison
charmed, paralyzed, poisoned
darkvision 90 ft.
Abyssal, Common, Sylvan
21
Any creatures within 60 ft. of the witch king must make a successful DC 20 Wisdom saving throw or become frightened for 1 minute.
The witch king's innate spellcasting ability is Wisdom (spell save DC 20). The witch king can innately cast the following spells, requiring no components. • At will: detect magic, minor illusion, prestidigitation • 3/Day: darkness, detect thoughts, dimension door, dispel magic, dominate person, fog cloud, water walk
The witch king has advantage on saving throws against spells and other magical effects.
The witch king makes three attacks with his greatsword.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 24 (7d6) necrotic damage.