Witch Queen

Small humanoid (derro), Chaotic Evil

Armor Class

15 (studded leather armor)

Hit Points

77 (14d6+28)

Speed

walk 30 ft.

Skills

Arcana +3, Stealth +6

Senses

darkvision 120 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

5

Heightened Spell (3/Day)

As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.

Magic Resistance

The witch queen has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The witch queen is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The witch queen has the following Wizard spells prepared: • Cantrips (at will): acid splash, mage hand, message, ray of frost • 1st level (4 slots): burning hands, magic missile, sleep • 2nd level (3 slots): invisibility, spider climb, suggestion • 3rd level (3 slots): blink, fear, lightning bolt • 4th level (2 slots): blight, confusion

Actions

Maddening Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.

Witch Queen

Medium fey, chaotic evil

Armor Class

18 (natural armor)

Hit Points

184 (16d8 + 112)

Speed

40 ft.

Saves

Int +13, Wis +11, Cha +11

Skills

Deception +11, Insight +11, Perception +11, Persuasion +11, Stealth +11

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Abyssal, Infernal, Primordial

Challenge

18

Ambusher

In the first round of combat, the Witch Queen has advantage on attack rolls against any creature she surprises.

Legendary Resistance (3/Day)

If the Witch Queen fails a saving throw, she can choose to succeed instead.

Spellcasting

The Witch Queen is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). She can cast the following spells, requiring no components • Cantrips (at will): acid splash, fire bolt, poison spray, prestidigitation, ray of frost • 1st level (4 slots): charm person, disguise self, hex, witch bolt • 2nd level (3 slots): darkness, detect thoughts, misty step, suggestion • 3rd level (3 slots): bestow curse, counterspell, fear, haste, lightning bolt • 4th level (3 slots): blight, greater invisibility, polymorph • 5th level (3 slots): conjure elemental, dominate person, scrying • 6th level (2 slots): circle of death, disintegrate • 7th level (2 slots): finger of death, forcecage • 8th level (1 slot): control weather • 9th level (1 slot): power word kill

Actions

Multiattack

The Witch Queen makes two melee attacks.

Grim Broomstick

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. It also functions as a magical broomstick of flying.

Legendary actions

Cantrip

The Witch Queen casts a cantrip.

Move

The Witch Queen moves without provoking opportunity attacks.

Cast a Spell (Costs 2 Actions)

The Witch Queen casts one spell from her Spellcasting trait.