Witchkite

Huge dragon (warlock), Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

220 (21d12 + 84)

Speed

walk 40 ft., fly 80 ft.

Saves

dex +5, wis +8, cha +9

Skills

arcana +7, perception +8, stealth +5

Damage Resistances

Fire, Psychic

Senses

darkvision 120 ft.

Languages

Draconic

Challenge

15

Proficiency Bonus

+5

Spellcasting

The witchkite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17): • At will: detect magic, minor illusion, speak with dead • 1/Day each: detect thoughts, dimension door, hold monster

Legendary Resistance (3/Day)

If the witchkite fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The witchkite makes two Rend attacks and uses Malevolent Flare once.

Rend

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Malevolent Flare

The witchkite spits magical, green-tinged flame at one creature it can see within 60 feet of itself. The target must make a DC 17 Dexterity saving throw. On a failed save, the target takes 22 (5d8) fire damage and suffers one of the following effects of the witchkite's choice: On a successful save, the target takes half as much damage only.