16 (natural armor)
220 (21d12 + 84)
walk 40 ft., fly 80 ft.
dex +5, wis +8, cha +9
arcana +7, perception +8, stealth +5
Fire, Psychic
darkvision 120 ft.
Draconic
15
+5
The witchkite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17): • At will: detect magic, minor illusion, speak with dead • 1/Day each: detect thoughts, dimension door, hold monster
If the witchkite fails a saving throw, it can choose to succeed instead.
The witchkite makes two Rend attacks and uses Malevolent Flare once.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
The witchkite spits magical, green-tinged flame at one creature it can see within 60 feet of itself. The target must make a DC 17 Dexterity saving throw. On a failed save, the target takes 22 (5d8) fire damage and suffers one of the following effects of the witchkite's choice: On a successful save, the target takes half as much damage only.