14
10 (4d4)
fly 50 ft.
Perception +3
poison, radiant
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
understands the language of its creator but can't speak
1/4
Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
While a witchlight is not incorporeal, it can pass through any opening that light can.
Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.