Witchstalker

Large monstrosity, Unaligned

Armor Class

13

Hit Points

82 (11d10 + 22)

Speed

walk 60 ft.

Saves

str +7, wis +4

Skills

perception +7, stealth +6

Senses

truesight 60 ft.

Languages

understands Common but can't speak

Challenge

6

Proficiency Bonus

+3

Magic Resistance

The witchstalker has advantage on saving throws against spells and other magical effects.

Smell Magic

The witchstalker can sense the presence and location of magic within 120 feet of itself. It also has advantage on attack rolls against creatures that have cast a spell since the end of the witchstalker's last turn.

Actions

Multiattack

The witchstalker makes two Bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Mind-Wracking Howl (Recharge 5-6)

The witchstalker unleashes a terrible howl, and each creature within 30 feet of it that isn't a Monstrosity must make a DC 13 Wisdom saving throw. On a failed save, a creature takes 24 (7d6) psychic damage and has disadvantage on Constitution saving throws to maintain concentration on spells until the end of its next turn. On a successful save, a creature takes half as much damage only.