Withers

Medium undead, Neutral Evil

Armor Class

14 (studded leather armor)

Hit Points

45 (6d8+18)

Speed

walk 30 ft.

Skills

Perception +3, Stealth +4

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

the languages he knew in life

Challenge

4

Special Equipment

Withers carries the amulet of the black skull.

Sunlight Sensitivity

While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Withers has the following wizard spells prepared: • Cantrips (at will): acid splash, mage hand, minor illusion, prestidigitation • 1st level (4 slots): detect magic, expeditious retreat, feather fall, thunderwave • 2nd level (4 slots): darkness, hold person, rope trick • 3rd level (3 slots): dispel magic, lightning bolt • 4th level (3 slots): blight, wall of fire • 5th level (1 slots): telekinesis

Actions

Multiattack

Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.