Woe Strider

Large aberration, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

110 (13d10+39)

Speed

walk 40 ft., climb 40 ft.

Skills

Intimidation +5, Perception +5

Condition Immunities

frightened

Senses

darkvision 120 ft.

Languages

telepathy 120 ft.

Challenge

7

Antimagic Cone

The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions

Multiattack

The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.