Wolf Reaver Dwarf

Medium humanoid (dwarf), any chaotic

Armor Class

16 (chain shirt, shield)

Hit Points

76 (9d8+36)

Speed

walk 35 ft.

Skills

Athletics +6, Intimidation +1

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

3

Danger Sense

The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.

Dwarven Resistance

The wolf reaver dwarf has advantage on saving throws against poison.

Pack Tactics

The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated.

Reckless

At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The wolf reaver dwarf makes two melee or ranged attacks.

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Spear

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.