13 (leather armor)
16 (3d8+3)
walk 35 ft.
Nature +4, Perception +1, Stealth +6, Survival +5
darkvision 60 ft.
any one language (usually Common), Elvish
1/2
The wood elf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The wood elf has advantage on saving throws against being charmed, and magic can't put Wood Elf to sleep.
The wood elf can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
The wood elf makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.