Woodwose

Medium humanoid, Chaotic Neutral

Armor Class

13 (natural armor)

Hit Points

27 (6d6)

Speed

walk 30 ft., climb 20 ft.

Skills

Nature +2, Perception +4, Stealth +3, Survival +4

Languages

Common, Elvish, Sylvan

Challenge

1/2

Fey Touched

The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.

Speak With Beasts And Plants

The woodwose can communicate with beasts and plants as if they shared a language.

Innate Spellcasting

The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: shillelagh • 3/Day each: pass without trace • 1/Day each: entangle

Actions

Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.