13 (natural armor)
26 (4d10+4)
walk 50 ft.
Perception +4
darkvision 60 ft.
Goblin, Worg
1/2
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.