Worg

Large monstrosity, Neutral Evil

Armor Class

13 (natural armor)

Hit Points

26 (4d10+4)

Speed

walk 50 ft.

Skills

Perception +4

Senses

darkvision 60 ft.

Languages

Goblin, Worg

Challenge

1/2

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.