Worker Robot

Medium construct, typically neutral

Armor Class

13 (natural armor)

Hit Points

75 (10d8 + 30)

Speed

30 ft., climb 30 ft.

Skills

athletics +9

Damage Resistances

acid, fire

Damage Immunities

cold, poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

Common plus the languages spoken by its creator

Challenge

3

Proficiency Bonus

+2

Lightning Overload

When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack

The robot makes two Cargo Tentacle attacks.

Cargo Tentacle

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.

Tractor Beam

The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.