Wretched, The

Small monstrosity, Lawful Evil

Armor Class

15 (natural armor)

Hit Points

10 (4d6-4)

Speed

walk 40 ft.

Damage Resistances

bludgeoning, piercing, slashing while in dim light or darkness

Senses

darkvision 60 ft.

Challenge

1/4

Wretched Pack Tactics

The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage.